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Our friends at RadioSEGA have just announced the first part of their long awaited Project 7 update. Project 7 has promised members of the website the biggest revamp to date, and this first part has certainly met that expectation.
Starting from this Friday (12th March), RadioSEGA will be broadcasting Live Shows for the first time in its 3 and a half year history. The first show to hit the airwaves will be forum member ResidentSD’s SEGA AGES, a 90 minute show dedicated to specific years, consoles, or any other themes. The first show centres on 2001, and will feature music from Rez, Planet Harrier, Shenmue II and Sonic Adventure 2, amongst many others.
Saturday evening brings about my very own creation: Saturday Night SEGA. Saturday Night SEGA will be a mixture of classic SEGA tracks, along with some of the very best remixes from within the VG Music community. And, of course, I’ll be showcasing some of the tracks from the two Living Sedative albums I made for Sonic Relief.
If you happen to miss a show, don’t worry. RadioSEGA has you covered there, too. 24 hours after the initial broadcast, you’ll be able to download the show as a Podcast, allowing you to relive a particular favourite, or just catch up on any shows you might have missed.
RadioSEGA have announced that they’ll be revealing more shows in due course, including one or two that may surprise you. We’ll keep you up to date on all the latest announcements.
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Forgive me father, for I have sinned. I am not the good catholic boy you think I am. I have strayed from the flock and enjoyed it spending the last decade consumed in the world of Phantasy Star and partying, pausing only to sleep, learn Japanese and check out some handheld Sonic games; Sonic Advance and Sonic Rush being great but let us sweep Sonic Battle under the carpet or lock it away never to be seen.
Upon my return to Sonic, I discovered Sonic & SEGA All-Stars Racing and have enjoyed every second of it. I’ve even got the family involved on wireless DS multiplayer, yes, the family. I know it’s like every other party game out there – Sonic has the coolest car I’ve seen for a while. Shadow and his shady past (hur hur) sports a motorcycle that is pretty nifty on the narrower Samba de Amigo based courses. However, my favourite has to be Ulala who doesn’t quite drive but hovers about 2 feet off the ground with hilarious consequences.
If you’re looking for an alternative to actual family feuds, beat the crap out of each other playing Sonic & SEGA All-Star Racing!
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It hasn’t taken long for somebody to rip the intro video from the Sonic & SEGA All-Stars Racing demo on Xbox 360 and upload it onto YouTube! We’re rather glad they took the time to upload it in HD though, it looks awesome on the highest setting.
The video features quite a few of the main characters, but we’re not going to spoil the video for you. Watch it below:
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I know we’re a bit behind on some of our coverage so we’re going to make more of an effort to keep up to date with some of the newer developments that are going on at the moment. As of today Sega have released the Sonic & Sega All Stars Racing demo on the Xbox 360 marketplace and is currently only available to gold members, whilst it is a bit of a whopper to download at over 1Gb in size it is truly worth the wait to have a play. The game was available to play at Summer of Sonic 2009, however I was a little busy to say the least on that day so I didn’t get a chance to play it.
You can expect to hear more of my opinion very soon as I will be getting this game rest assured, as it seems to be the nearest thing that Sega have made (or Sumo Digital depending on how you look at it) that can compete with Mario Kart. I wouldn’t compare the two games directly as Mario Kart has had several incarnations under the same name which has been around since the SNES days and this is an entirely fresh game by comparison. But the demo isn’t the only thing Sega released today…
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I thought it was about time FastFeet Media got on the newly released downloads a little bit, so here is the complete game rip from Mario & Sonic at the Olympic Winter Games.
I’m fairly certain this is the Wii version but if I’m wrong you’re welcome to correct me! So far they’ve been tagged reasonably well and have album artwork, but when I get some more tim I will tidy up all the tags.
That is when I have finished adding all of the Video Game music which is currently being added here. Anyways click the links below to be taken to the game rip download and some tasty new entries:
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Following on from the amazingly best selling Mario & Sonic at the Olympic Games comes the Winter Olympic version and just in time for the cold weather to set in, well in this side of the hemisphere anyways. Checkout the launch trailer direct from Sega, seeing as the game is out today, I’ve heard good things from people who have played this so far so it looks as good as the orginal – if not better! So if you have nothing better to do with your weekend grab your Wii or DS and get a copy from you local games store! Expect a full video review in SEGASonic:TV Series 2 and when I get ahold of my copy!
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So we added all of the music for the Sonic the Hedgehog games recently. Of course we cover Sega music too so we are proud to present (in association with RadioSEGA) pretty much every piece of SEGA music you would ever want and some extra!
I will say now that not much of it has been tagged, the Sonic music took long enough but if you fancy tagging 5,155 tracks, 320 albums and 20Gb’s worth of Sega music then please let me know! At least it’s there so you can download and listen to it. Anyways I’m off to edit some SEGASonic:TV (hehe), I’ll be back soon with more updates.
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Well guys, I’d thought that I better introduce myself here at FFM. I’m known around here as CrimsonHedgie, some of you may know me. I was around when FastFeet decided go independent but I usually went AWOL, but now I’m back for good (whether or not that’s a good thing I’ll leave to you XP).
So what can you expect from me here? Well I’ll be covering some news in the world of SEGA as well as some retro goodness in articles. In the next few weeks you’ll also see a bit of Video media from me also. So lets gets started, shall we?
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For those of you who have a keen eye, TSSZ News recently reported the upcoming Golden Joystick Awards. If anything the GJA’s are the most prestigious awards in the gaming industry to my knowledge, in fact the awards have actually been going for for 27 years now!
I don’t usually particpate in these sort of voting events but if there’s one to be involved in this year – this is it! Vote for the best games of the last year with categories ranging from console specific awards to best familygame.
So get voting! Personally I’m gunning for Sonic Unleashed and Sonic Chronicles to win some awards because it’s about time a Sonic game got an award and these 2 are the most likely candidates. Anyways click here to be taken to the voting page, may the best game win!
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Think back to the days of the Dreamcast, feels like quite a while ago now doesn’t it? It’s been even longer since we’ve seen some of the finest games Sega has ever released. One game Sonic fans would immediately agree with is the Dreamcast’s incarnation of Sonic Adventure, so thinking along those lines a fantastic idea for a new Sega game is what I’d like to call ‘Jet Set Radio Past’.
Jet Set Radio (Known as Jet Grind Radio in the USA)
For those of you unfamiliar with the Jet Set Radio (JSR) games the idea is simple. You’re a skater (not the Tony Hawks kind, think 4 wheels on each foot) and your objective is to spray paint your ‘artwork’, marking your turf across the city of Tokyo-to whilst battling the government and fellow rival gangs. Sounds like an average videogame upon first glance, but there are several things that make JSR really stand out from the crowd. JSR was the first videogame to use a technique known as cel shading, essentially making objects appear cartoon-like and look 2D even though you’re actually in a 3D environment. This looked outstanding back in 2000 and still does today, since then cel shading has been used in a variety of games with some techniques even implemented into blockbuster films.
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